Published: Thu, October 26, 2017
Culture&Arts | By Hattie Nash

Microsoft puts an end to Kinect


Kinect came out in 2010 for the Xbox 360, and eventually upgraded with the XBox One, with the promise that the cameras and microphones would bring a new level of gameplay, CNET reported.

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Speaking in an interview with Fast Company's Co.Design, Microsoft's Alex Kipman (designer of the Kinect) and Matthew Lapsen (GM of Xbox Devices Marketing) confirmed that the company will be ending production of the Kinect sensor. In it's lifetime, the Kinect sold around 35 million units. In 2011, Microsoft Kinect was also named the fastest-selling consumer device, and was applauded even by the Guinness World Records. Plagued by lag, a large living room space requirement for it to work, and too few must-play games in its library, the Kinect for Xbox 360 quickly became an expensive novelty. "When we introduced Xbox One, we designed it to have the best experience with the Kinect".

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Obviously, the writing has been on the wall for Kinect for a long time, and according to a report from Co.Design, the axe has finally dropped.

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Microsoft said that it will continue to support Kinect for all Xbox gamers. Retailers are going to sell the remaining stock until they run out. VR headsets do help with immersion, but without accurate motion tracking, VR would be missing a pretty key component that makes it so appealing as a medium. Unlike the motion tracking systems of that time, which included the Wii and PlayStation Move controllers, the Kinect did not require any device in the users' hands and would track the entire person using multiple cameras and sensors. But its groundbreaking approach to depth-sensing will live on through several products, including the iPhone X. For the Xbox One, Microsoft stopped using the Israeli company's technology in preference for its own, with the original company ending up being purchased by Apple after all. The Face ID sensor on the iPhone X is nearly like a mini version of the Kinect camera.

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